Reference
Catalogs
Infrastructure, research, ships, defenses, missiles, and moon structures.
All costs are base costs before level scaling unless noted.
Infrastructure Buildings#
| Building | Base cost | Effect |
|---|---|---|
| Metal Mine | 60 metal, 15 crystal | Produces metal. |
| Crystal Mine | 48 metal, 24 crystal | Produces crystal. |
| Deuterium Synth | 225 metal, 75 crystal | Produces deuterium, affected by planet temperature. |
| Solar Plant | 75 metal, 30 crystal | Produces energy. |
| Robotics Factory | 400 metal, 120 crystal, 200 deuterium | Speeds building construction. |
| Shipyard | 400 metal, 200 crystal, 100 deuterium | Builds ships and defenses. |
| Research Lab | 200 metal, 400 crystal, 200 deuterium | Unlocks and speeds research. |
| Metal Storage | 1,000 metal | Raises metal storage cap. |
| Crystal Storage | 1,000 metal, 500 crystal | Raises crystal storage cap. |
| Deuterium Tank | 1,000 metal, 1,000 crystal | Raises deuterium storage cap. |
| Fusion Reactor | 900 metal, 360 crystal, 180 deuterium | Produces energy for a fixed deuterium upkeep, paid from stored deuterium when the synthesizer falls short. |
| Nanite Factory | 1,000,000 metal, 500,000 crystal, 100,000 deuterium | Multiplies construction and production speed. |
| Terraformer | 50,000 crystal, 100,000 deuterium | Adds planet fields. |
| Alliance Depot | 20,000 metal, 40,000 crystal | Supports ACS Defend holding fuel. |
| Missile Silo | 20,000 metal, 20,000 crystal, 1,000 deuterium | Stores anti-ballistic and interplanetary missiles. |
| Rift Stabilizer | 8,000 metal, 8,000 crystal, 4,000 deuterium | Opens the Rift on this planet: inject resource tokens and extract resources as tokens. |
Research#
| Research | Base cost | Requirements | Effect |
|---|---|---|---|
| Energy Technology | 800 crystal, 400 deuterium | Research Lab 1 | Improves fusion energy and unlocks energy systems. |
| Laser Technology | 200 metal, 100 crystal | Research Lab 1, Energy 2 | Unlocks laser units and later tech. |
| Ion Technology | 1,000 metal, 300 crystal, 100 deuterium | Research Lab 4, Energy 4, Laser 5 | Unlocks ion systems. |
| Combustion Drive | 400 metal, 600 deuterium | Research Lab 1, Energy 1 | Speeds combustion ships. |
| Impulse Drive | 2,000 metal, 4,000 crystal, 600 deuterium | Research Lab 2, Energy 1 | Speeds impulse ships. |
| Hyperspace Drive | 10,000 metal, 20,000 crystal, 6,000 deuterium | Research Lab 7, Hyperspace 3 | Speeds hyperspace ships. |
| Computer Technology | 400 crystal, 600 deuterium | Research Lab 1 | Adds fleet slots. |
| Weapons Technology | 800 metal, 200 crystal | Research Lab 4 | Adds 10% attack per level. |
| Shielding Technology | 200 metal, 600 crystal | Research Lab 6, Energy 3 | Adds 10% shield per level. |
| Armor Technology | 1,000 metal | Research Lab 2 | Adds 10% hull per level. |
| Hyperspace Technology | 4,000 crystal, 2,000 deuterium | Research Lab 7, Energy 5, Shielding 5 | Unlocks advanced hulls and systems. |
| Plasma Technology | 2,000 metal, 4,000 crystal, 1,000 deuterium | Research Lab 4, Energy 8, Laser 10, Ion 5 | Unlocks plasma turrets and improves advanced economy. |
| Astrophysics | 4,000 metal, 8,000 crystal, 4,000 deuterium | Research Lab 3, Impulse Drive 3 | Raises colony capacity. |
| Intergalactic Research Network | 240,000 metal, 400,000 crystal, 160,000 deuterium | Research Lab 10, Computer 8, Hyperspace 8 | Links high-level labs for research speed. |
| Graviton Technology | No resource cost | Research Lab 12, 300,000 produced energy | Unlocks Dreadstar construction. |
Ships#
| Ship | Base cost | Requirements | Cargo | Fuel | Combat |
|---|---|---|---|---|---|
| Small Cargo | 2,000 metal, 2,000 crystal | Shipyard 2, Combustion 2 | 5,000 | 10 | 5 attack, 10 shield, 400 hull |
| Light Fighter | 3,000 metal, 1,000 crystal | Shipyard 1, Combustion 1 | 50 | 20 | 50 attack, 10 shield, 400 hull |
| Recycler | 10,000 metal, 6,000 crystal, 2,000 deuterium | Shipyard 4, Combustion 6, Shielding 2 | 20,000 | 300 | 1 attack, 10 shield, 1,600 hull |
| Colony Ship | 10,000 metal, 20,000 crystal, 10,000 deuterium | Shipyard 4, Impulse 3 | 7,500 | 1,000 | 50 attack, 100 shield, 3,000 hull |
| Large Cargo | 6,000 metal, 6,000 crystal | Shipyard 4, Combustion 6 | 25,000 | 50 | 5 attack, 25 shield, 1,200 hull |
| Heavy Fighter | 6,000 metal, 4,000 crystal | Shipyard 3, Impulse 2, Armor 2 | 100 | 75 | 150 attack, 25 shield, 1,000 hull |
| Cruiser | 20,000 metal, 7,000 crystal, 2,000 deuterium | Shipyard 5, Impulse 4, Ion 2 | 800 | 300 | 400 attack, 50 shield, 2,700 hull |
| Battleship | 45,000 metal, 15,000 crystal | Shipyard 7, Hyperspace Drive 4 | 1,500 | 500 | 1,000 attack, 200 shield, 6,000 hull |
| Bomber | 50,000 metal, 25,000 crystal, 15,000 deuterium | Shipyard 8, Impulse 6, Plasma 5 | 500 | 700 | 1,000 attack, 500 shield, 7,500 hull |
| Solar Satellite | 2,000 crystal, 500 deuterium | Shipyard 1 | 0 | 0 | Fragile stationary energy unit |
| Destroyer | 60,000 metal, 50,000 crystal, 15,000 deuterium | Shipyard 9, Hyperspace Drive 6, Hyperspace 5 | 2,000 | 1,000 | 2,000 attack, 500 shield, 11,000 hull |
| Dreadstar | 5,000,000 metal, 4,000,000 crystal, 1,000,000 deuterium | Shipyard 12, Hyperspace Drive 7, Hyperspace 6, Graviton 1 | 1,000,000 | 1 | 200,000 attack, 50,000 shield, 900,000 hull |
| Battlecruiser | 30,000 metal, 40,000 crystal, 15,000 deuterium | Shipyard 8, Hyperspace Drive 5, Hyperspace 5, Laser 12 | 750 | 250 | 700 attack, 400 shield, 7,000 hull |
| Reaper | 85,000 metal, 55,000 crystal, 20,000 deuterium | Shipyard 10, Hyperspace Drive 7, Hyperspace 6, Shielding 6, Energy 5 | 10,000 | 1,100 | 2,800 attack, 700 shield, 14,000 hull |
| Crawler | 2,000 metal, 2,000 crystal, 1,000 deuterium | Shipyard 5, Combustion 4, Armor 4, Laser 4 | 0 | 0 | Stationary mine booster |
Defenses And Missiles#
| Defense | Base cost | Requirements | Notes |
|---|---|---|---|
| Rocket Launcher | 2,000 metal | Shipyard 1 | 80 attack, 20 shield, 200 hull |
| Light Laser | 1,500 metal, 500 crystal | Shipyard 2, Energy 1, Laser 3 | 100 attack, 25 shield, 200 hull |
| Heavy Laser | 6,000 metal, 2,000 crystal | Shipyard 4, Energy 3, Laser 6 | 250 attack, 100 shield, 800 hull |
| Small Shield Dome | 10,000 metal, 10,000 crystal | Shipyard 1, Shielding 2 | One per planet or moon body |
| Gauss Cannon | 20,000 metal, 15,000 crystal, 2,000 deuterium | Shipyard 6, Energy 6, Weapons 3, Shielding 1 | 1,100 attack, 200 shield, 3,500 hull |
| Ion Cannon | 5,000 metal, 3,000 crystal | Shipyard 4, Ion 4 | 150 attack, 500 shield, 800 hull |
| Plasma Turret | 50,000 metal, 50,000 crystal, 30,000 deuterium | Shipyard 8, Plasma 7 | 3,000 attack, 300 shield, 10,000 hull |
| Large Shield Dome | 50,000 metal, 50,000 crystal | Shipyard 6, Shielding 6 | One per planet or moon body |
| Anti-Ballistic Missile | 8,000 metal, 2,000 deuterium | Shipyard 1, Missile Silo 2 | Intercepts incoming missiles; uses one silo slot |
| Interplanetary Missile | 12,500 metal, 2,500 crystal, 10,000 deuterium | Shipyard 1, Missile Silo 4, Impulse 1 | Attacks target defenses; uses two silo slots |
Moon Structures#
| Moon structure | Base cost | Effect |
|---|---|---|
| Lunar Base | 20,000 metal, 40,000 crystal, 20,000 deuterium | Adds 3 moon fields when completed. |
| Moon Robotics Factory | 400 metal, 120 crystal, 200 deuterium | Speeds moon construction. |
| Moon Shipyard | 400 metal, 200 crystal, 100 deuterium | Builds moon ships and defenses. |
| Jump Gate | 2,000,000 metal, 4,000,000 crystal, 2,000,000 deuterium | Moves ships between owned moons, subject to cooldown. |
