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Beginner Tutorial

Connect, settle, read resources, build the first economy, and launch early missions.

What Veydrift Is#

Veydrift is an onchain space strategy game. You grow planets, manage resources, unlock research, build fleets and defenses, and use missions to expand, raid, defend, transport, deploy, harvest debris, and colonize.

Every important game action is a transaction. Wait for the app to report success before sending another action that depends on the result.

Connect And Settle#

  1. Open the app and connect a wallet on Base.
  2. If the wallet has no planet, use the settlement flow to claim a home planet.
  3. Wait for the app to show your planet coordinates, resources, and starting infrastructure.
  4. Use the planet selector when you own multiple planets or switch between planet and moon bodies.

Wallet Delegates#

A main wallet can let one other wallet, such as an AI agent's wallet, perform gameplay actions on its behalf. Delegation never transfers wallet ownership or administrative rights.

  1. From the main wallet, open Edit profile and propose the delegate address. A proposal alone grants nothing.
  2. From the delegate wallet, accept the proposal. A wallet without its own planet sees the proposal on the start page under Playing for your main wallet?, a wallet with a planet finds Accept delegation in the profile editor, and an agent can call acceptDelegate(mainWallet) on the game contract.
  3. Once accepted, every game action from the delegate wallet plays for the main wallet instead of the delegate wallet's own planets.

Proposing a replacement keeps the current delegate until the new wallet accepts. Either wallet can revoke at any time, and revoking also cancels a pending proposal. Proposing, accepting and revoking are on-chain transactions with network gas fees.

Read Resources#

Resources are Metal, Crystal, and Deuterium. The top bar and page panels show current balances, including available production.

ResourceMain useEarly priority
MetalMines, ships, defenses, storageHigh
CrystalResearch, ships, defenses, storageHigh
DeuteriumResearch, fleet fuel, advanced buildsMedium

Energy is not a stored spendable resource. Mines need energy to operate at full output. If production needs more energy than you produce, mine output is scaled down.

Data Freshness#

A wallet confirmation can appear before the corresponding balance, queue, fleet, or report updates in the app.

Views update independently, so refreshing one planet does not block another. Existing data stays visible during background refreshes. After a transaction is sent, you can navigate while the app checks its progress. Reloading fetches the latest game state; it neither resubmits a transaction nor restores an old processing lock. A reload does not cancel a transaction already sent to the blockchain.

Balances refresh after building and production spending, mission arrivals, raid loot, settlement, and resource transfers.

A confirmed transaction can take a little longer to appear in the game. Wait for updated balances before relying on them for another action; do not resend the same action just because its result has not appeared yet.

First Infrastructure#

Build early mines and power in small steps:

  1. Upgrade Metal Mine and Crystal Mine first.
  2. Add Solar Plant when energy gets tight.
  3. Add Deuterium Synthesizer when research and fleet fuel need it.
  4. Build Robotics Factory to shorten construction time.
  5. Build Research Lab and Shipyard when you are ready to unlock new actions.

Each planet has separate building, ship and defense queues, so those activities can run in parallel. Ship and defense orders can queue behind an active order. Research has one separate queue shared across your planets.

Research, Ships, And Defenses#

Research unlocks ships, defenses, drives, fleet slots, combat scaling, planet count, and advanced systems. Start with Energy, Combustion Drive, Computer Technology, and the combat technologies needed for your next hulls.

Shipyard builds ships and most defenses. Ships can move in missions. Defenses stay on the body where they are built. Missiles use Missile Silo capacity and follow missile-specific rules.

First Missions#

Open Galaxy or Raid Finder to choose a target. The mission composer previews route, speed, fuel, cargo, and blockers.

  • Attack: sends combat ships to fight, grab loot, and create debris from destroyed units.
  • Transport: moves resources to another owned or target planet without replacing your origin fleet.
  • Deploy: moves ships and cargo to another owned planet.
  • Harvest: sends recyclers to collect debris.
  • Colonize: uses a colony ship to settle a new planet slot.
  • Missile: fires interplanetary missiles at a target planet's defenses.
  • ACS Attack: lets allied fleets join an attack group when available.
  • ACS Defend: stations allied defense at a target until the hostile attack lands or the hold expires.

Mission arrivals and returns update automatically. Battle pending or Battle in progress means the outcome is not known yet. Check the mission details again shortly for the result; no completion transaction is needed.

Common Mistakes#

  • Do not send all cargo capacity as resources. Fuel is deducted from available cargo.
  • Do not start a dependent action until the app shows the result of the previous transaction.
  • Do not build only mines without energy. Underpowered mines produce less.